A game about exploring the liminal spaces in towns and cities created during the early days of the first COVID lockdown.

Before information about the COVID virus was available, there was a sense of constant anxiety, where everyday tasks and places suddenly felt hostile and the air itself deadly. For me, it meant that going out on simple errands suddenly felt much more significant, like I was making a journey across an alien planet, cut off from interacting with my fellow astronauts.

With this game I hoped to communicate these feelings of isolation, aliennation, and claustrophobia to the player.